When we placed our models in their starting positions everyone opted to stay near the edge of the arena, except Simon who chose the centre. In chess controlling the centre is an advantage but I felt in Gorechosen it was a mistake, as it left him surrounded. This proved correct in a couple of rounds when Simon was the first to die after falling victim to a headshot. However this was not the end for him and he was to play a key part in the rest of the game.
Over the next few rounds we tried to manoeuvre to attack each other?s flanks and did relatively little damage. This is when Simon’s corpse reanimated and exacted its revenge by performing a headshot on Stuart?s Heldrax Goretouched.
This left Josh and me to duel each other until we both had one wound point remaining. Although I had started in the lead, Josh’s model (Hagreth Doomhand) had the ability to make me perform an extra action when I was wounded and often this led to him «staggering» me, so he was able to move my model (Vexnar the Reaper) to have its back turned to him. It was when I was in this precarious position that Simon’s corpse made an amazing reappearance and killed Josh with a headshot on his very last dice roll. This narrow but satisfying victory has left Vexnar The Reaper undefeated, which I will commemorate by marking the model with the blood of his victims.
I found the gameplay was unique and the fast pace kept the game interesting at all times. However it also requires thinking at least one move ahead so you are in a good position to attack your competitors when it is your turn. The game really gave me a sense of being a gladiator in an ancient Roman amphitheatre and I will definitely be playing it again.
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