Eldar Codex Information: Point Costs Laid Out.

Eldar Codex Information: Point Costs Laid Out.

The Eldar Codex is coming out this weekend, and many Eldar players are looking to get as much intel as possible as they plan how to use the new codex. Lets check out the latest details that come from Mavaster over on Reddit.

This was apparently up a couple days ago, but I was just sent the link through a reader. Thank you.

via Mavaster on Reddit

https://www.reddit.com/r/Eldar/comments/78cx90/all_the_point_costs_for_everything_in_the_new/

I’ve been seeing a few posts and comments asking and wondering about point costs in the new codex. Well wonder no more! I have compiled a list of everything! I made a comment in a thread with them but thought I would make an actual post for more visibility. If you think something may be wrong, let me know and I’ll look into it again. I had to decipher a sometimes blurry video so anything is possible.

I’ve left a few notes on a few things I thought were good to know.

Source: https://www.youtube.com/watch?v=4ne8vBVT8N0

Note: If something is indeed gone as an option/loadout, you should still be able to use that loadout per https://www.warhammer-community.com/2017/07/05/codexes-your-questions-answered-july-5gw-homepage-post-2/Things were likely removed due to current sculpts not having that option out of the box.

Q: There are a few options that are missing in the codex that appear in the index: why is that? Does that mean I can’t use these models in my army anymore?

A: While the indexes are designed to cover a long history of miniatures, the codexes are designed to give you rules for the current Warhammer 40,000 range. There are a few options in the indexes for some Characters and vehicles that are no longer represented in the Citadel range – certain Dreadnought weapons that don’t come in the box, or some characters on bikes, for example. Don’t worry though, you can still use all of these in your games if you have these older models. In these instances, use the datasheet from the index, and the most recent points published for that model and its weapons.

EDIT: Now in a nicer format!

EDIT: Added note about missing weapons/loadouts

Units:

Name Points Notes
Autarch 65 If your warlord is a variant of Autarch, in addition to re-rolling hit rolls of 1, roll a die for each command point you spend on stratagems, on a 6, refund that point.
Autarch Skyrunner 95 By default, Autarchs lose the weapon choices they had, and they come pretty bare bones but due to my Q/A note above, you should be able to kit them out as you did.
Autarch with Wings 85
Crimson Hunter 120
Crimson Hunter Exarch 135
Dark Reapers 5
Dire Avengers 8
Falcon 125
Farseer 100 Roll a D6 when this model suffers a mortal wound, adding 3 to the result if the mortal wound is the result of the psyker suffering a perils of the warp, on a 5+ it is ignored
Farseer Skyrunner 130 Same as above
Fire Dragons 7
Fire Prism 155
Guardian Defenders 8
Guardian Platform 5
Hemlock Wraithfighter 200 Can only cast the second part of Battle powers now, Mindshock Pods is -2 Ld now
Howling Banshees 9 Can Advance and charge at target at 15″ instead of 12″, can’t be Overwatched, loses fighting first unless with Jain Zar
Night Spinner 135
Rangers 12
Shining Spears 18
Spiritseer 45
Storm Guardians 7
Striking Scorpions 13
Support Weapon 30
Swooping Hawks 6 Can drop gernades if they deepstrike within 12″ of an enemy unit and when they move over
Vypers 50
War Walkers 50 Scout move is replaced. Instead of getting a free 12″ move before the game, they can come in from any edge, at the end of your movement phase, as long as they appear within 3″ of the edge and more than 9″ from an enemy
Warlock 35
Warlock Conclave 30 per
Warlock Skyrunner 65
Warlock Skyrunner Conclave 60 per
Warp Spiders 10 Can deepstrike more than 9″ away
Wave Serpent 107
Windriders 18
Wraithblades 29 Now T6 instead fo T5
Wraithguard 23 Now T6 instead of T5
Wraithknight 402
Wraithlord 103 Now T8 instead of T7

Special HQs:

Name Points Notes
Asurmen 175
Avatar 250
Barroth 110 Can drop grenades if he deepstrikes within 12″ of an enemy and when moving over an enemy
Eldrad 150 Roll a D6 when this model suffers a mortal wound, adding 3 to the result if the mortal wound is the result of Eldrad suffering a perils of the warp, on a 5+ it is ignored
Fuegan 150
Illic Nightspear 80 Voidbringer is a flat 3 damage now
Jain Zar 140 Can Advance and charge at target at 15″ instead of 12″
Karandras 150
Maugen Ra 140
Prince Yriel 100

Weapons:

Name Points Notes
Aeldari Missle Launcher 25
Avenger Catapult 4
Bright Lance 20
Chainsabres GONE
D-cannon 45 Now S12 instead of S10, doesn’t need line of sight
D-Scythe 22 You roll 1 die per model now for number of shots, not 1 die for the whole squad, still auto-hits
Death Spinner 8
Doom Weaver 0
Dragons Breath Flamer 17
Firepike 20
Flamer 9
Fusion Gun 17
Fusion Pistol 9
Hawk’s Talon 10
Heavy D-Scythe 0 Now S12 instead of S10
Heavy Wraith Cannon 50 Now S16 instead of S10
Lasblaster 7 Now Assault 4 instead of rapid fire 2, still 24″
Laser Lance 8
Melta Bomb 0
Plasma Grenade 0
Prism Cannon 0 Can shoot twice at same target with same profile if moved under half movement
Pulse Laser 0
Ranger Long Rifle 0
Reaper Launcher 22
Scatter Laser 10
Scorpions Claw 12 No longer suffer -1 to hit in melee
Shadow Weaver 25
Shuriken Cannon 10
Shuriken Catapult 0
Shuriken Pistol 0
Singing Spear 5
Star Lance 10
Star Cannon 15
Sun Cannon 118 Damage is a flat 2 now instead of D3
Sunrifle GONE
Tempest Launcher 27
Twin Aeldari Missle Launcher 50
Twin Bright Lance 40
Twin Scatter Laser 17
Twin Shuriken Cannons 17
Twin Shuriken Catapults 5
Twin Starcannons 28
Triskele GONE
Vibro Cannon 30 Added effect that if it inflicts damage against a unit, that unit cannot advance in its next movement unless it has FLY
Wraithcannon 17

Melee Weapons:

Name Points Notes
Aeldari Blade 0
Biting Blade 8
Chainsword 0
Diresword 4
Executioner 7 +1S instead of +2S but you no longer suffer the -1 to hit penalty
Ghost Axe 10
GhostGlaive 10
Ghostswords 6
Mirrorswords 4
Paragon Sabre 8
Power Glaive 4
Power Sword 4
Powerblades 4
Scorpion Chainsword 1
Star Glaive 6 NEW! Autarch weapon – Sx2, AP-3, D3 Damage, suffer -1 to hit in melee with it
Titanic Feet 0
Titanic Ghostglaive 30
Titanic Wraithbone Fists 0
Witchblade 0
Witch Staff 0
Wraithbone fists 0
Wraithguard Fists 0

Other Equipment:

Name Points
Banshee Mask 0
Crystal Targetting Matrix 5
Forceshield 6
Mandiblasters 0
Scattershield 20
Shimmershield 20
Spirit Stones 10
Star Engines 10
Vectored Engines 10

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