We took our influence from book 2 of The Realmgate Wars. Nurgle?s pestilent influence on the realm of Ghyran has taken its toll. The sylvaneth must battle desperately to keep the gate safe for three turns, so that Alarielle can make her splendid entrance. This means that the enemy cannot get within 3? of the gate. The sylvaneth were set up surrounding and protecting the gate, while Nurgle?s ?orrible forces were set up at least 20? away, all around the board.
Turn one: Chaos goes first?
Kris immediately puts the big guns into full effect. Attempting but failing to first cast magic, his Glottkin move straight for the West side of the gate, hurling rancid bile at the Kurnoth Hunters stationed there. One Kurnoth Hunter is burned down to a single wound by this acidic spray; quite a good shot! The Glottkin then charges ? the Kurnoth Hunters barely stood a chance, two being killed outright and one reduced to 2 wounds. They fought back bravely, but barely made a scratch. Things could be going better for the Sylvaneth.
Turn one: Sylvaneth retaliation?
Enter Drycha Hamadreth. She?s not happy. She casts Primal Terror, causing every enemy unit within 10? to suffer a mortal wound on a dice roll against their Bravery. Three enemy models fall to this attack, with the Glottkin taking more wounds. Looks like abject despair mixed with sheer fury works! Unfortunately, this surge of optimism doesn?t last, as the Branchwych fails to cast. In the movement phase, most of the sylvaneth elect to remain stationary, holding their ground in their protective positions. Most, but not all ? Drycha Hamadreth charges screaming into the enemy, taking out some Warhounds and inflicting more wounds on the bemused Glottkin.
Turn one over. See you tomorrow for turn two…
Author: Davydd, Ant & Kris
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